This was an entry in the Character of the Week over at Conceptart.org. The brief was for the concept Keymaster.
The Brief :
In the middle of The Old Lands, sits the capital city; a glorious and beautiful place with seven magnificent halls at it's centre, one for each of the elements of the Gods; Fire, Water, Earth, Air, Light, Dark and Magic. The entrance to each hall is blocked by an enormous door which can only be opened using a special key. Each key, is unique for each door, and is in itself a symbol for the element it protects.
There are no kings or lords in the capital, and the highest position in the land is that of the Keymaster. This role is one that cannot be bought, won, or inherited; instead when one keymaster dies, they are replaced with a child born at the exact moment of death of the previous one. Keymaster's are born with completely white eyes, however they are not blind. Their eyes allow them to see the truth in people, and determine if they are worthy to enter any of the halls.
Keymaster's carry all seven keys on them at all times, bound to them with a chain made of gold.
Your task this week if to design a Keymaster. They can be any age and any gender, but the importance of their role and title must be evident in their design.
There are no kings or lords in the capital, and the highest position in the land is that of the Keymaster. This role is one that cannot be bought, won, or inherited; instead when one keymaster dies, they are replaced with a child born at the exact moment of death of the previous one. Keymaster's are born with completely white eyes, however they are not blind. Their eyes allow them to see the truth in people, and determine if they are worthy to enter any of the halls.
Keymaster's carry all seven keys on them at all times, bound to them with a chain made of gold.
Your task this week if to design a Keymaster. They can be any age and any gender, but the importance of their role and title must be evident in their design.